Showing posts with label E3. Show all posts
Showing posts with label E3. Show all posts

Tuesday, June 7, 2011

WiiU Thoughts


I'd be more interested in the WiiU if Nintendo didn't have such a closed development policy. Nah instead they'd rather have the same companies making games for PS3,PC,360 quickly throw together a quick port and then have them complain to Nintendo later when critics pan their games and get low sales. Hopefully the homebrew scene will at least let me at least tinker with it and create interesting aesthetics. Also no Smash Bros. anything other than, "yeah we're making it" no Pikmin and nobody explained that HD Zelda. One of the more confusing press conferences that's for sure.

Monday, June 6, 2011

Microsft's Press conference thoughts

This is the impression that Microsoft has left on me for the rest of the year.


Microsoft decides to play it safe and restart the Halo franchise with another trilogy starting with a remastered version of the first game. Now I wouldn't mind if they reboot the franchise (although I'm about as excited as waiting for a root canal) as long as they can capture the same feel that I had when we used to have lan parties back when the first 2 came out. I don't know why they would bring back Master Chief though. He's not a very impressionable character and his mysterious aura is gone now that we know everything about the Spartans, but then again asking for interesting characters from an FPS is like asking for mud to turn into gold.

Also a lot of shoehorned Kinect support. They successfully managed to push millions of units but now they have to find a way to justify keeping the thing in the living room. Unfortunately they seem to be going the Wii route by adding tacked on support for titles that's so un-innovative I really hope they'll be a "just controller option", and what's going to happen that people will realize it's bad, 3rd Parties will get mad because they won't sell anything and Microsoft will just be, "Hey, you guys signed up for this..." Nothing I saw solved the, "I wish I was holding something like the character on screen" problem" save for a few titles that didn't have you hold anything. This was incredibly prevalent in the Star Wars Kinect game where the guy was just slapping around drones (oh but I highly doubt he was actually playing the game rather than just acting against a pre-scripted video).

That's another thing, a lot of "gameplay" segments looked like actors pretending to play a pre-recorded video on the big screen. Also, lots of flashy CGI trailers.

There were some other games from EA, and Ubisoft but I'll reserve my judgement until their companies' respected conferences have passed.

Friday, June 3, 2011

Pre E3 2011 thoughts so far...

Lots of flashy CGI trailers. Alice 2 looks cool but I don't know how successful that game will turn out to be. Skullgirls looks really nice but it's getting panned a lot due to it's western art style. Konami's conference was prerecorded which is probably my biggest disappointment of E3 so far since their last one was so entertaining. Another thing was that they dubbed over Kojima's voice. Seriously, what was up with that? Konami sucked all the fun out of their conference and tried to make up for it by getting Mega64 to do a skit which only made it Ok and that's just because they finally acknowledged Zone of the Enders exists. Also announced that Kojima will be lecturing at CSU Southern California which I secretly want to attend.

By far the most interesting game so far is Journey. Not necessarily because it'll be good but just because I want to know more about it.