So I got an email 2 weeks ago about the new release of Unity 3.5 beta and with it was a contest to produce a game in flash. I wish they had announced this a bit sooner because it came just after then end of the Fall semester and no one was around to help me out. So, essentially I took this upon as a challenge to see just how far and fast I can make a game under a short amount of time. Today is the final day to submit a game for Flash In A Flash. I managed to stitch together a game concept from scratch without any preloaded scripts or assets, and decided to go full force rapidly prototyping and developing as I go. For 2 weeks I tried to put down my concept as close I could to the original idea. Ultimately I had to cut some things short, as most game projects ultimately do. There were also some quirks with exporting to flash such as weird sound volume glitches and colliders not working. I decided to use stick with rigidbodies and forces as much as I could instead of using straight translations and rotations. I've voiced some comments I had about their colliders and physics, but they actually work pretty nicely when you use forces and torque instead of translations and rotations. Although I don't know if that would have a negative impact, but I guess we'll have to see. I just wish I had more time to make it prettier so it doesn't look like a straight prototype, and since I was constantly working nonstop I don't quite know how difficult or easy the game is since I didn't get a chance to balance the mechanics.Worst case scenario my project is so bad that Unity Technologies laughs me out of the community and bans me from ever using Unity again.
... and then I'd spontaneously combust.
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